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INTERACTIVE INSTALLATIONS, MOBILE APP AND WEBSITE

MuNA – National Museum of Ecuador
Role

Project Manager
UX Designer

Timeframe
2018
Platforms
Interactive Installations, Website and Mobile App

Background

Reopening of the MuNa – National Museum of Ecuador

After three years of being closed, the National Museum of Ecuador reopened in May 2018 after a complete renovation and reconceptualization of the museum experience.

Our team was in charge of the conceptualization, design, development and implementation of the technological installations.

Our main challenge was to re-invent the user experience with a focus on interactive installations never before seen at museums in Ecuador, since one of the main goals of the reopening of MuNa was to become a national reference for the use of technology in the museum experience.

My role

I worked directly with our clients and users. I led the ideation process, conducted several methods of UX research and usability studies. I created user flows and wireframes to share with designers and developers and lead the direction of the overall UX and UI, providing detailed documentation of specifications for our designers and engineers to build the products.

I also performed user acceptance testing to evaluate if the interface fulfilled the clients’ requirements and achieved user satisfaction.

Products

Interactive Timeline

Interactive Timeline

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Interactive Timelines

We developed two interactive timelines: the first to help museum visitors learn and understand the history and growth of the MuNa, and the second, to show the history of musical production in Ecuador. The history of Ecuadorian music timeline also has an interactive music player in which visitors can listen to music recorded throughout the 20th century.

Mobile App & Audio Tour

Mobile App & Audio Tour

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Mobile App & Audio Tour

We built the Mobile App & Audio Tour to enable visitors to do a self-tour and engage with audios featuring behind-the-scenes stories, a variety of expert voices, and music to transport them into the artwork.

Visitors can also access general information and a map of the museum through the app.

Siekopai World

Siekopai World

Motion Sensor Game
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Siekopai World

We were asked to create an interface that would allow museum visitors to get to know the Siekopai indigenous community, located in the Ecuadorian and Peruvian Amazon.

We proposed the development of a motion sensor game in which users could be a part of the experience and immerse themselves in a 3D re-creation of a Siekopai village. The users could choose whether they wanted to be a butterfly or a frog to follow the course and explore the village.

The Otavaleña Girl

The Otavaleña Girl

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The Otavaleña Girl

The Otavaleña Girl is a hyper-realistic 3D-animation of a painting by the Ecuadorian artist Rafael Salas.

The interaction is activated by a motion sensor when visitors pass in front of the painting. The girl, who at first is static, comes to life and talks with users in Kichwa and Spanish and tells them about her community and her customs.

Interactive Museum Map

Interactive Museum Map

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Interactive Museum Map

We developed an interactive map to guide visitors through the museum collections and exhibits. The map also provides general information about security, restrooms, the cafe, and the gift shop. Each element links directly to points of interest and content pages.

Website

Website

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Website

We developed the museum website to provide information about the collections and exhibits, events, a news page, and information on how to schedule a visit.

Curiosities Cabinet

Curiosities Cabinet

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Curiosities Cabinet

The Cabinet of Curiosities is a game that tells users the story of how many museums originated from the private collections of people who acquired items based on particular themes to display in their homes.

When playing the game, users are encouraged to organize their own collection by grouping various objects into categories and storing them in different drawers and cabinets.

Photogrammetries

Photogrammetries

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Photogrammetries

We developed an application with the photogrammetry of two outstanding pieces from the pre-Inca period of Ecuador. To assemble the 3D photogrammetries, we took more than 500 photos of each of the pieces.

In the application, users can manipulate the piece as if they were holding it in their hands, they can zoom in and see the details and texture, and they can zoom out and spin the piece around. They can also touch interactive features that provide more information about the cultural elements represented in the piece.

360º Projection

360º Projection

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360º Projection

The 360-degree cylindrical dualview projection is the main installation that welcomes museum visitors. The video and audio design were carefully produced to generate an experience that conveys the message that life is lived in cycles, which is why a circular screen was chosen.

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